The restored Vampyr (1932) blu-ray from Criterion has arrived!
The new Roland Jupiter synth has only been here a few days, but you’d better believe I’m putting it to good use.
I absolutely LOVE Jan Hieronimko in this role as the creepy village doctor/vampire. Can you believe Dreyer discovered him on a random metro train in Paris?
Always Vampyr until the end.
With the first 20 minutes of demos tracked in total isolation, we bounced a rough mix (minus vocals) and presented the result to a few friends we know to be interested in unusual music and vampires.
Our goal was to represent a general idea of how the finished project might feel and gather feedback. So far, we’ve learned two important things:
1) The Concept Is Strong
One of our initial concerns was whether or not audiences would accept the back-to-back juxtaposition of Alison’s smart and edgy (but still relatively accessible) songwriting with my highly experimental works for piano and computer that are (at best) quite challenging for most listeners. Not to worry! If we can manage to keep the vibe evolving with a certainly regularity, this is actually one of the more attractive features of the project.
As far as I can tell, the reason for this is that the film (which is full of incredible visuals) provides viewers with a potential reading of the musical gestures that’s tied to a clear narrative. The result is that sound cues that might otherwise appear disconnected feel motivated by action on the screen.
2) Some Accidents Are Better Than Others
And that brings me to one of the more unexpected discoveries with this project. We’re mostly adapting existing music to accompany the film and have found that if we’ve done a decent job pairing the mood and flavor of a piece of music with a specific scene, almost inevitably, at least a few key sounds and gestures will line up with the visuals.
Of course these are accidents, but during our pilot testing we found that some people reported a very strong (and often unexpected) connection between these unplanned coincidences. This meant that when a related action occurred on screen and the audio cues were missing, audience members felt their absence and wished they would return in some way.